This mod should be compatible with GM mode. This mod is compatible with existing save files. While I won't tell you where they are or what stats are on each of them, I will provide the name and class of each weapon below as a form of checklist (and so you know that said Unique is a part of this mod and not another). These Uniques will also level with your party once you have reached their base level, allowing you to make use of them for quite a while throughout the game. While this may sound like a lot, I have gone to decent lengths to hide many of them, so you will have to brush off your easter egg hunting skills to find them all. This mod currently adds 28 new Uniques to Act 1, 39 to Act 2, and 37 to Act 3, aimed to compliment various build paths and options throughout your adventure.
So I decided to try to make my own mod that opens up these build options in interesting ways while trying to keep them in line with other Uniques throughout the game (Might need your help with that). I really enjoyed hunting down these unique weapons but noticed there was a lack of build options available that utilized most of these Uniques. There were a lot of mods I really enjoyed and some of them incorporated their own unique weapons. This is my first Mod! I've been playing Divinity a fair amount and started testing and using most mods in the workshop.